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Follow.trail is a minimalist puzzle game, where the goal is to follow the trail of dots without leaving anything behind.
----- WHAT ARE THE REVIEWS?
"An impressive, minimalist logic game that will twist your mind into a pretzel."
- Kate Gray @MacLife Magazine (4.5 / 5)
"The simple and clever design and high level of challenge will provide many hours of entertaining in both bite-size chunks or longer play sessions."
- Nick Vigdahl @TouchArcade (4.5 / 5)
"If youíre fan of relaxed but challenging puzzle games, this is one you really shouldnít miss."
----- WHAT DOES IT FEATURE?
- Countless procedurally generated levels with a shared seed, so that all players are solving the same puzzles.
- Simple mechanics that combined result in challenging but rewarding puzzles.
- No hints or skipping levels. Sorry. You have to beat them all. Don't say I didn't warn you.
- Something for you to discover and something for you to reach.
- Minimalistic graphics emphasizing the goal of the game.
- No menus, options or other unnecessary features for maximum focus.
- Simple swipe controls with slow swipe to preview the next move.
- iCloud support with Game Save synchronization.
- Game Center support with Achievements and Highest Level Leaderboard.
- Haptic Feedback support.
- Always ready to play with no loading screens.
- Super light for those concerned about storage.
- No Ads or In App Purchases! Pay once and play.
- Designed and implemented by one independent developer who loves games and hopes to deliver more of them in the future.
----- WHO AM I?
Games were always my escape from the sad reality. But playing games wasnít enough for me and I wanted something more. I wanted to make games.
With that in mind, I started my career as a software developer in 2007 and after 2 years of saving I bought my MacBook Pro and iPhone 3GS with a plan to make games in my free time. In 2010 I moved from Poland to Canada to start a new life with my wife, but my dream about making games hasnít changed. Now, many iPhones later, after many projects and hours spent, my first game that I developed on the same old MacBook, is finally out.
My initial goal was to make something simple and quick. That wasnít me. It took me over a year but it became my most personal game with a meaning behind every single detail. Now when I see other people playing the game and their reactions when solving the puzzles they struggled with, I know it was worth it.
Who knows, maybe my game will inspire someone somewhere out there to became a developer as well. Thatís why itís worth doing!
follow.trail do not collect, store or share any of your data. It never has and it never will. Period.